Compare ClassMana with Other Classroom Management Tools
There are many tools for classroom behavior and motivation, and they don't all solve the same problem. Some are point trackers for one teacher, some are school-wide PBIS platforms, and some focus on a classroom economy.
ClassMana is a classroom game: students get an animated 3D avatar they level up, powers that unlock real classroom perks, teams, boss battles and quests. It's built to keep students engaged all year, from upper elementary to high school.
These pages compare ClassMana with other popular tools. We try to be fair: every comparison also explains when the other tool is the better choice.
Last updated: October 2026. Features and prices change, so check each vendor's website.
Comparisons
- ClassMana vs ClassDojo: points and parent messaging vs a full classroom game
- ClassMana vs LiveSchool: school-wide PBIS platform vs in-class game
- ClassMana vs PBIS Rewards: PBIS points and referrals vs in-class game
- ClassMana vs ClassBank: classroom economy vs classroom game
- ClassMana vs Critter Coin: gamified school houses vs individual avatars and progression
- Classcraft alternative: what happened to Classcraft and why ClassMana is its successor
Which type of tool do you need?
| You want... | Look at |
|---|---|
| Students motivated all year, with a real game | ClassMana |
| Parent messaging and class photos | ClassDojo |
| One PBIS system for the whole school, with data | LiveSchool, PBIS Rewards |
| A gamified house system across the school | Critter Coin |
| Financial literacy through a classroom economy | ClassBank |
Many of these tools work well together. For example, your school can keep its PBIS platform while you run ClassMana in your classroom. Read how to use ClassMana alongside your school's PBIS system.
