Getting Started with ClassMana
Welcome to ClassMana! This guide will help you understand the basics and get started with gamifying your classroom.
What is ClassMana?
ClassMana is a gamified classroom management application that transforms your classroom into an engaging adventure. It is designed to increase student engagement, motivation, and positive behavior through game mechanics that students know and love.
Point System
We have 4 kinds of points, each with their own philosophy.
- Experience: Reward good behavior
- Health: Warning for unwanted behavior
- Gold: Reward for good grades, but also used as a more generic reward
- Mana: Students can spend it on powers and classroom privileges
Key Features
- Levels: Students level up every 1000 Experience, unlocking new gear and Mana
- Customizable Avatars: 3D characters that students can personalize as they progress
Quick Start for Teachers
Getting started is simple:
- Create an Account: Sign up at ClassMana - it's free!
- Try some of the free tools
For detailed instructions, see the Teacher Guide.
Quick Start for Students
Once your teacher has set up the class, follow these steps to get started:
- Get Your Login Code: Your teacher will provide you with a unique login code
- Log In: Visit ClassMana and enter your code
- Customize Your Avatar: Choose your character's appearance, hairstyle, and gear
- Earn Experience: Show good behavior, complete assignments and participate to earn experience points
- Use Powers: Spend your mana on classroom perks
For detailed instructions, see the Student Guide.
The Stage System
ClassMana introduces features gradually through 6 stages. This allows you to start simple and add complexity as your class gets comfortable with the system. You don't have to follow the stages in strict order - enable what works for your classroom!
Stage 1: Rewards & Powers
Start with the core system: give experience points, students level up, and they can use mana to cast powers for classroom perks. Perfect for getting everyone familiar with the game mechanics.
Stage 2: Student Avatars
Enable student logins so they can customize their avatars and use powers themselves. Students can see their classmates' avatars in the class dashboard, creating a shared visual experience.
Stage 3: Health System
Add consequences for unwanted behavior with strikes and health points. Students who reach 0 health become "fallen" and need to redeem themselves to rejoin the game.
Stage 4: Gold & Shop
Create an economy where students earn and spend gold on shop items - both in-game benefits and real-life rewards you provide.
Stage 5: Teams
Coming soon - Team-based gameplay to encourage collaboration.
Stage 6: Hero Types
Coming soon - Different hero classes with unique abilities and playstyles.
Need More Help?
- Check the FAQ for common questions
- Explore the Teacher Guide or Student Guide for comprehensive documentation
