Stage 2: Student Avatars
In the second stage, your students get a login. Then they can log into their account and customize their avatar. Their avatars will be shown in the class dashboard. On each level up, students can equip cooler gear. In total for 35 levels, so you can keep them engaged for an entire school year when they would level up each week.
Students will be able to use powers themselves (and buy items when gold is enabled). They can either do this directly, or send a request that requires your approval. Requests will show up on the activity page.
Getting Login Codes
There's no "enable" switch for Stage 2. Instead, Stage 2 automatically activates once students configure their avatars.
To access student login codes:
- Go to Class Settings (gear icon)
- Click "Student Logins" in the left menu
- You'll see a list with each student's Name and Login Code
Each student has a unique login code they can use to access their account.
Preview the Student Experience
Next to each student's login code, you'll see a "View as Student" button. This highly-requested feature allows you to:
- See exactly what that student sees when they log in
- Test the avatar customization interface
- Understand the student dashboard layout
- Practice helping students before they ask questions
Important: Changes you make in "View as Student" mode are not saved, so you can safely explore and experiment without affecting the student's actual account.
Privacy First
ClassMana takes student privacy seriously:
- No email addresses required
- No passwords to remember
- No personal information collected
- Students log in with simple codes
- Parents don't need to create accounts
Sharing Login Codes with Students
Each student has a unique login code.
- Find their code in Class Settings → Student Logins
- Share this code with the student along with their name
- Students will use their name and login code to access their account
Ways to distribute codes:
- Print individual cards for each student
- Send codes through your school's messaging system
- Write codes in planners/agendas
Tips:
- Have students write their code somewhere safe
- Codes are case-insensitive
- You can regenerate a code if needed
Avatar System Overview
When students log in for the first time:
- They'll be prompted to "Configure your Avatar!"
- They can customize their appearance:
- Gender
- Skin tone
- Hair style and color
- Facial features
- Body type
- After saving their avatar, Stage 2 is automatically activated for that student
- As they level up, they unlock more customization options
In Class Settings, you'll see Stage 2 status update as:
- "No students have avatars yet" → Initially
- "X students have an avatar, Y not yet" → As students configure
- "All students have avatars" → When everyone is done
The Dashboard
The class dashboard shows all student avatars in a 3D grid:
- Students can see their classmates' characters
- Click any avatar to see that student's profile
- Creates a visual representation of the class community
Gear & Leveling (35 Levels)
The progression system has 35 levels, designed for a full school year:
Early Levels (1-10):
- Basic clothing options
- Simple accessories
- Hair styles
- Quick progression to build excitement
Mid Levels (11-25):
- Cooler outfits
- Pets and companions
- Special effects
- Weapons and shields
High Levels (26-35):
- Epic gear
- Rare items
- Wings and special abilities
- Exclusive customizations
Progression pace: If students level up once per week, they'll reach level 35 by the end of a ~35-week school year.
Gear Unlocks
Gear is unlocked automatically at certain levels:
- Students don't purchase gear with mana or gold
- Once unlocked, gear can be equipped anytime
- Students can mix and match unlocked items
- No gear is permanently consumable
Approval vs Direct Actions
You can configure how student-initiated actions work, like using powers or buying items (Stage 5). There are two modes:
Approval Mode (Recommended)
Students send requests that you must approve:
- Student requests to use a power
- You receive notification on activity page
- You approve or deny the request
- If approved, mana is deducted and power is granted
Benefits:
- You maintain full control
- Can deny inappropriate timing
- Opportunity to interact with students
- Prevents abuse of the system
Direct Mode
Students can use powers immediately:
- Student clicks to use power
- Mana is deducted automatically
- Power is granted instantly
- You're notified but don't need to approve
Benefits:
- Less work for you
- Students feel more autonomous
- Faster response time
- Teaches responsibility
Configure this in: Class Settings → Student Actions
You can also set it per-power (some require approval, others are direct).
Managing Student Requests
Requests appear on your Activity page:
- Go to Activity from your class menu
- See all pending requests
- Each request shows:
- Student name
- Requested action (power or purchase)
- Cost in mana/gold
- Timestamp
- Click Approve or Deny
- Optionally add a note to the student
Request Types
Power Requests:
- Student wants to use a power
- Shows current mana balance
- You can approve if they have enough mana
Purchase Requests (Stage 5):
- Student wants to buy a shop item
- Shows current gold balance
- You fulfill the reward after approving
Tips for Managing Requests
- Check the activity page regularly (2-3 times per day)
- Set expectations for response time with students
- Deny requests with explanations when appropriate
- Celebrate approved requests publicly to build excitement
- Use activity log to track patterns
Transitioning from Stage 1
When moving from Stage 1 to Stage 2:
- Announce the change - Explain that students will get their own accounts
- Access login codes - Go to Class Settings → Student Logins
- Distribute codes - Give each student their name and login code
- Demonstrate - Show how to log in at the student login page and customize avatars
- Class time to customize - Allow 10-15 minutes for initial avatar setup
- Set expectations - Explain the request/approval process for powers
- Monitor - Watch the activity page closely for the first few days
Note: Stage 2 automatically becomes "enabled" as students save their avatars - there's no manual switch to flip.
Next Steps
Once Stage 2 is running smoothly:
- Consider Stage 3: Health System for behavior management
- Jump to Stage 5: Gold & Shop for an economy system
- Review Best Practices for engagement strategies
