Stage 4: Gold & Shop

When enabled, students can earn gold with rewards. Students can then spend their gold on shop items. Shop items are either in-game items that give them benefits, or real-life rewards that you provide.

The gold system creates an economy in your classroom, teaching students about earning, saving, and spending while keeping them engaged.

Enabling Gold

To activate Stage 5:

  1. Go to Class Settings → Features
  2. Enable "Gold"
  3. Save changes

Note: You can enable Stage 4 without enabling Stage 3 (Health). They're independent systems.

Rewarding Gold

Rewards can now also include gold.

Setting Up Shop Items

Create items students can purchase:

  1. Go to Class Settings → Shop
  2. Click "Add Item"
  3. Configure the item:
    • Cost in gold
    • Name (e.g., "Homework Pass")
    • Effects: What the item does (for in-game items)
    • Needs approval: Set if you want to approve purchases when students buy from their dashboard.
  4. Save the items

Managing Purchases

When students make purchases:

Approval Mode (Recommended)

  1. Student requests to purchase item
  2. Request appears on your Activity page
  3. You see:
    • Student name
    • Item requested
    • Gold cost
  4. Click "Approve" or "Deny"
  5. If approved:
    • Gold is deducted
    • Item is granted (in-game) or you need to handle it manually (real-life)

Configure in: Class Settings → Shop

Direct Mode

Students can purchase instantly:

  • Student clicks to buy
  • Gold is deducted immediately
  • Item is granted/queued
  • Activity is logged on the activity page

Configure in: Class Settings → Shop

Next Steps

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