Stage 4: Gold & Shop
When enabled, students can earn gold with rewards. Students can then spend their gold on shop items. Shop items are either in-game items that give them benefits, or real-life rewards that you provide.
The gold system creates an economy in your classroom, teaching students about earning, saving, and spending while keeping them engaged.
Enabling Gold
To activate Stage 5:
- Go to Class Settings → Features
- Enable "Gold"
- Save changes
Note: You can enable Stage 4 without enabling Stage 3 (Health). They're independent systems.
Rewarding Gold
Rewards can now also include gold.
Setting Up Shop Items
Create items students can purchase:
- Go to Class Settings → Shop
- Click "Add Item"
- Configure the item:
- Cost in gold
- Name (e.g., "Homework Pass")
- Effects: What the item does (for in-game items)
- Needs approval: Set if you want to approve purchases when students buy from their dashboard.
- Save the items
Managing Purchases
When students make purchases:
Approval Mode (Recommended)
- Student requests to purchase item
- Request appears on your Activity page
- You see:
- Student name
- Item requested
- Gold cost
- Click "Approve" or "Deny"
- If approved:
- Gold is deducted
- Item is granted (in-game) or you need to handle it manually (real-life)
Configure in: Class Settings → Shop
Direct Mode
Students can purchase instantly:
- Student clicks to buy
- Gold is deducted immediately
- Item is granted/queued
- Activity is logged on the activity page
Configure in: Class Settings → Shop
Next Steps
- Review Best Practices for engagement strategies
- Check Class Management for monitoring the economy
- Get ideas from Teacher Guide for combining all stages
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