Latest Blog Posts

Tips, updates, and insights to help you gamify your classroom

Best Classroom Economy Apps in 2026
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Best Classroom Economy Apps in 2026

Comparing the best classroom economy apps in 2026: ClassBank, Critter Coin, ClassMana's gold and class shop, and the DIY spreadsheet or paper approach. What each is best for, with honest pros and cons.

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Best PBIS Reward Apps for Teachers in 2026

Best PBIS Reward Apps for Teachers in 2026

A fair roundup of the best PBIS reward apps in 2026: school-wide platforms like LiveSchool, PBIS Rewards, Dean's List, ePraise and Critter Coin, and teacher-level tools like ClassDojo and ClassMana. What each is best for, and how they work together.

Best ClassDojo Alternatives in 2026

Best ClassDojo Alternatives in 2026

Looking for a ClassDojo alternative? Compare ClassMana, Critter Coin, LiveSchool, PBIS Rewards and ClassBank, and find out which one fits your classroom, especially if your students have outgrown points.

How to Use ClassMana Alongside Your School's PBIS System

How to Use ClassMana Alongside Your School's PBIS System

Your school runs PBIS. ClassMana makes it fun in your own classroom. Learn how to map your school-wide expectations to ClassMana rewards, powers, warnings and the class shop, without replacing the system your school already uses.

Best Classroom Gamification Tools for Middle and High School

Best Classroom Gamification Tools for Middle and High School

Older students see through simple point charts. We compare ClassMana, Critter Coin, ClassDojo and ClassBank for middle and high school: which tools have the depth teenagers don't outgrow, with honest pros and cons.

Set up your rewards once, use them in all your classes

Set up your rewards once, use them in all your classes

Rewards, warnings, powers, shop items and mystery events can now be shared between classes. Change them once, and every linked class follows.

Build a quest once, use it in all your classes

Build a quest once, use it in all your classes

Share one quest with several classes, and fold the copies you already made back into a single quest, student progress included.

Student reports in your ClassMana Activity Log

Student reports in your ClassMana Activity Log

Filter your class activity by student and by date range, and get an instant summary of every reward, warning, power and purchase.

Gamification in Higher Education: Using ClassMana for University Students

Gamification in Higher Education: Using ClassMana for University Students

Discover how to effectively use ClassMana's gamification tools in higher education settings, from bachelor to master's degree programs to engage university students.

Interview with Sylvain: How ClassMana turns learning into a game

Interview with Sylvain: How ClassMana turns learning into a game

Sylvain shares his experience with ClassMana and how he uses gamification to motivate his students.