Health & Strikes
Note: Not all classes use the health system. If your teacher hasn't enabled it, you won't see health points.
Understanding Health
Health represents your status in the game. Think of it like health bars in video games!
Your Health Bar
Starting health: Usually 10 HP (health points)
How Health Changes
Lose health:
- Getting strikes for rule violations
- Usually -1 to -5 Health per strike
- Depends on severity
Gain health:
- Weekly health restoration (automatic)
- Teacher manually gives health (rare)
- Redemption if you were fallen
Getting Strikes
Strikes are consequences for breaking class rules.
When You Might Get a Strike
- Disrupting class
- Not following directions
- Being disrespectful
- Not doing homework
- Being off-task after warnings
- Breaking class rules
Important: Your teacher should be clear about what behaviors earn strikes. If you're unsure, ask!
Strike Severity
Minor (-1 to -2 HP):
- Small issues
- First offense
- Easily corrected
Major (-3 to -4 HP):
- Repeated problems
- More serious issues
- Harder to fix
Severe (-5+ HP):
- Very serious violations
- Safety concerns
- Major rule breaking
When You Get a Strike
- Teacher gives you a strike
- Your health goes down
- You get a notification
- Strike is logged with a reason
- You can see why in your activity
What to do:
- Accept it respectfully
- Learn from it
- Change the behavior
- Move on
What Happens at 0 Health?
If your health reaches 0, you become Fallen.
Being Fallen
What you CAN'T do:
- Use powers
- Buy shop items
- Participate fully in game
- Earn Experience
- Level up
What you CAN still do:
- Attend class
- Learn
How it looks:
- Empty hearth icon
- Emtpy health bar
- Other students can see
- You can still see everything
Why Falling Matters
It's not fun:
- You miss out on powers
- Can't participate fully
- Social motivation to avoid it
But it's not permanent:
- You can redeem yourself
- Health resets weekly
- Everyone gets second chances
It's a learning tool:
- Shows consequences
- Helps you improve behavior
- Part of the game balance
Redeeming Yourself
If you fall, you can get back in the game!
The Redemption Process
Your teacher decides what you need to do:
Common redemption tasks:
- Write a reflection on what happened
- Complete a behavior plan
- Meet with teacher to discuss
- Apologize if appropriate
- Show improved behavior for X days
- Complete a special assignment
Steps to Redeem
- Realize you're fallen
- Ask teacher what you need to do
- Complete the redemption task
- Show teacher you completed it
- Teacher marks you as redeemed
- Your health is restored!
- You're back in the game
Making Redemption Count
Don't just rush through it:
- Actually reflect on what happened
- Think about how to do better
- Make a real plan to improve
- Show you're serious about changing
Good redemption: "I got strikes for talking during quiet work time. I was distracting others and not getting my own work done. Next time, I'll move to a quieter spot if I'm tempted to talk, and save conversations for break time."
Not helpful: "I won't do it again." (Too vague)
After Redemption
- Health restored (usually 5-10 HP)
- Full access to game restored
- Fresh start
- Chance to prove you've improved
Important: Show you've actually changed! Don't just redeem yourself then immediately get more strikes.
Avoiding Falling
Prevention
Follow the rules:
- Know what behaviors earn strikes
- Follow directions the first time
- Ask if you're unsure
- Stay on task
Self-monitor:
- Check your health regularly
- If it's getting low, be extra careful
- Ask yourself: "Is this worth a strike?"
- Make good choices
Learn from warnings:
- If teacher warns you, listen!
- Correct the behavior immediately
- Thank them for the warning
- Avoid the strike
Recovery
If you get a strike:
- Accept it maturely
- Don't argue (makes it worse)
- Fix the behavior
- Move forward
If your health is low:
- Be extra careful
- Stay out of trouble
- Wait for weekly health restoration
- Focus on earning Experience instead
Weekly Health Restoration
Good news: Health resets regularly!
How it works:
- Usually every Monday
- Everyone's health restored
- Back to full (or partial)
- Fresh start each week
Why this is good:
- Bad weeks don't haunt you forever
- Everyone gets chances
- Keeps the game positive
- Prevents long-term falling
Tips for Managing Health
Stay out of the red:
- If below 5 HP, be extra careful
- One more strike could make you fall
- Take it seriously
Don't stress too much:
- It's a game mechanic
- You can recover
- Focus on learning and improving
- Everyone makes mistakes
Use it as motivation:
- Stay healthy to use powers
- Keep participating
- Show good behavior
- Be someone others admire
Ask for help:
- If you're struggling with behavior
- Talk to your teacher
- Make a plan together
- Get support
Staying Positive
The health system can feel stressful, but remember:
- It's meant to help you learn
- Everyone gets second chances
- Weekly resets keep it manageable
- Focus more on earning Experience than avoiding strikes
- Your teacher wants you to succeed
Next Steps
- Learn about Gold & Shopping if enabled
- Review Using Powers to make the most of your game time
- Check the Student Guide for overall tips
