Health & Strikes

Note: Not all classes use the health system. If your teacher hasn't enabled it, you won't see health points.

Understanding Health

Health represents your status in the game. Think of it like health bars in video games!

Your Health Bar

Starting health: Usually 10 HP (health points)

How Health Changes

Lose health:

  • Getting strikes for rule violations
  • Usually -1 to -5 Health per strike
  • Depends on severity

Gain health:

  • Weekly health restoration (automatic)
  • Teacher manually gives health (rare)
  • Redemption if you were fallen

Getting Strikes

Strikes are consequences for breaking class rules.

When You Might Get a Strike

  • Disrupting class
  • Not following directions
  • Being disrespectful
  • Not doing homework
  • Being off-task after warnings
  • Breaking class rules

Important: Your teacher should be clear about what behaviors earn strikes. If you're unsure, ask!

Strike Severity

Minor (-1 to -2 HP):

  • Small issues
  • First offense
  • Easily corrected

Major (-3 to -4 HP):

  • Repeated problems
  • More serious issues
  • Harder to fix

Severe (-5+ HP):

  • Very serious violations
  • Safety concerns
  • Major rule breaking

When You Get a Strike

  1. Teacher gives you a strike
  2. Your health goes down
  3. You get a notification
  4. Strike is logged with a reason
  5. You can see why in your activity

What to do:

  • Accept it respectfully
  • Learn from it
  • Change the behavior
  • Move on

What Happens at 0 Health?

If your health reaches 0, you become Fallen.

Being Fallen

What you CAN'T do:

  • Use powers
  • Buy shop items
  • Participate fully in game
  • Earn Experience
  • Level up

What you CAN still do:

  • Attend class
  • Learn

How it looks:

  • Empty hearth icon
  • Emtpy health bar
  • Other students can see
  • You can still see everything

Why Falling Matters

It's not fun:

  • You miss out on powers
  • Can't participate fully
  • Social motivation to avoid it

But it's not permanent:

  • You can redeem yourself
  • Health resets weekly
  • Everyone gets second chances

It's a learning tool:

  • Shows consequences
  • Helps you improve behavior
  • Part of the game balance

Redeeming Yourself

If you fall, you can get back in the game!

The Redemption Process

Your teacher decides what you need to do:

Common redemption tasks:

  • Write a reflection on what happened
  • Complete a behavior plan
  • Meet with teacher to discuss
  • Apologize if appropriate
  • Show improved behavior for X days
  • Complete a special assignment

Steps to Redeem

  1. Realize you're fallen
  2. Ask teacher what you need to do
  3. Complete the redemption task
  4. Show teacher you completed it
  5. Teacher marks you as redeemed
  6. Your health is restored!
  7. You're back in the game

Making Redemption Count

Don't just rush through it:

  • Actually reflect on what happened
  • Think about how to do better
  • Make a real plan to improve
  • Show you're serious about changing

Good redemption: "I got strikes for talking during quiet work time. I was distracting others and not getting my own work done. Next time, I'll move to a quieter spot if I'm tempted to talk, and save conversations for break time."

Not helpful: "I won't do it again." (Too vague)

After Redemption

  • Health restored (usually 5-10 HP)
  • Full access to game restored
  • Fresh start
  • Chance to prove you've improved

Important: Show you've actually changed! Don't just redeem yourself then immediately get more strikes.

Avoiding Falling

Prevention

Follow the rules:

  • Know what behaviors earn strikes
  • Follow directions the first time
  • Ask if you're unsure
  • Stay on task

Self-monitor:

  • Check your health regularly
  • If it's getting low, be extra careful
  • Ask yourself: "Is this worth a strike?"
  • Make good choices

Learn from warnings:

  • If teacher warns you, listen!
  • Correct the behavior immediately
  • Thank them for the warning
  • Avoid the strike

Recovery

If you get a strike:

  • Accept it maturely
  • Don't argue (makes it worse)
  • Fix the behavior
  • Move forward

If your health is low:

  • Be extra careful
  • Stay out of trouble
  • Wait for weekly health restoration
  • Focus on earning Experience instead

Weekly Health Restoration

Good news: Health resets regularly!

How it works:

  • Usually every Monday
  • Everyone's health restored
  • Back to full (or partial)
  • Fresh start each week

Why this is good:

  • Bad weeks don't haunt you forever
  • Everyone gets chances
  • Keeps the game positive
  • Prevents long-term falling

Tips for Managing Health

Stay out of the red:

  • If below 5 HP, be extra careful
  • One more strike could make you fall
  • Take it seriously

Don't stress too much:

  • It's a game mechanic
  • You can recover
  • Focus on learning and improving
  • Everyone makes mistakes

Use it as motivation:

  • Stay healthy to use powers
  • Keep participating
  • Show good behavior
  • Be someone others admire

Ask for help:

  • If you're struggling with behavior
  • Talk to your teacher
  • Make a plan together
  • Get support

Staying Positive

The health system can feel stressful, but remember:

  • It's meant to help you learn
  • Everyone gets second chances
  • Weekly resets keep it manageable
  • Focus more on earning Experience than avoiding strikes
  • Your teacher wants you to succeed

Next Steps

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