Create a Class

Creating a class unlocks the full gamification features of ClassMana. Currently free, but will require a paid subscription in the future.

What You Need

What creating a class enables:

  • Experience points and leveling system
  • Mana and powers
  • Rewards system
  • Avatar customization (Stage 2)
  • Health and strikes (Stage 3)
  • Gold and shop (Stage 4)
  • Activity tracking

Creating Your Class

1. Click "Create Class"

From your dashboard, click the large "+" card or "Create Class" button.

2. Enter Class Name

A dialog will appear asking for your class name.

Examples:

  • "Period 3 Math"
  • "5th Grade Homeroom"
  • "Ms. Smith's Science"

Enter the name and click "Create Class".

Three-Step Setup Wizard

After creating your class, you'll go through a 3-step setup wizard:

Step 1: Import Students

Add your students one per line:

John
Sarah
Maria
David

For security reasons, only use their first names. Or when there are duplicates, use first names with last initials (e.g., "John D.", "John S.").

Tips:

  • Copy/paste from a spreadsheet works great
  • You can edit names later in Class Settings

Click "Import Students" when done (or skip).

Step 2: Select Rewards

Choose from pre-configured rewards or create your own.

Each reward can give Experience.

Click the rewards you want to enable, then click "Continue".

Step 3: Select Powers

Choose from pre-configured powers or create your own.

Powers are perks students can purchase with mana.

Click the powers you want to enable, then click "Finish Setup".

You're Done!

Your class dashboard will now show your students (if you added any) and you can start giving rewards.

Next Steps After Setup

Give Your First Rewards

Click on a student and select a reward to give them Experience and mana!

Configure Class Settings

Click "Settings" (gear icon) to access:

Features:

  • Enable/disable Health System (Stage 3)
  • Enable/disable Gold & Shop (Stage 4)
  • Set weekly mana amount (automatically given each week)
  • Set weekly health amount (if health is enabled)

Manage Students:

  • Add more students
  • Edit student names
  • Remove students
  • Reset student stats

Manage Rewards:

  • Add new rewards
  • Edit existing rewards
  • Change Experience/mana amounts
  • Delete rewards

Manage Powers:

  • Add new powers
  • Edit existing powers
  • Change mana costs
  • Delete powers

Manage Strikes (if health enabled):

  • Create strike types (e.g., "Late to class", "No homework")
  • Each strike removes health

Manage Shop Items (if gold enabled):

  • Add items students can purchase with gold
  • Set gold prices

Invite Co-Teachers

In Settings → Co-Teachers:

  • Enter another teacher's email
  • They'll get an invitation to help manage your class
  • Co-teachers can give rewards, manage students, and view activity logs. They cannot access class settings or delete the class.

Pricing Information

Current Status: FREE

What's free now:

  • Create unlimited classes
  • Add unlimited students
  • Access all features
  • All stages
  • Full support

Managing Multiple Classes

You can create multiple classes. Each class is independent:

  • Students can't see other classes
  • Settings are separate
  • Activity logs are separate

Switch between classes:

  • Click the dashboard icon
  • Select the class you want to view

Common Questions

Can I edit the class name later?

Yes! Go to Settings → Class Settings and change the name anytime.

Can I add students after setup?

Yes! Go to Settings → Students and click "Add Student".

Can I skip the setup wizard?

Yes! You can skip adding students, rewards, or powers during setup and add them later in Settings.

What if I make a mistake?

Everything can be edited later. Don't worry about getting it perfect during setup.

Can I delete a class?

Yes, in Settings → Class Settings → Delete Class. This cannot be undone!

Can I import settings from one class to another?

Not currently, but it's a planned feature for the future.

Next Steps

Now that your class is created:

  1. Give rewards - Start rewarding good behavior
  2. Learn Stage 1 - Rewards & Powers
  3. Enable more features - Try Stage 2, 3, or 4 when ready
  4. Read best practices - Best Practices

Ready to start gamifying your classroom!

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